Illustration / Figma / UX & UI Design
Project Overview
A choose-your-own-adventure game with the impossible goal of stopping the zombie apocalypse. No matter the choices of the player, they trigger the apocalypse.
The two timelines are: Oscar, the delivery driver and Cataracts, the garbage collector. Each character has likes, dislikes, and fears that affect how they become the catalyst for triggering the apocalypse. Having their personalities be integral to the story makes the game more personable, interesting, and meaningful. For Oscar, his fear of balloons and dislike for birthdays became the world’s undoing. While Cataracts’s caffeine addiction, poor vision, and disdain for Cybertrucks cause the zombie apocalypse in her timeline.

Figma prototype: https://www.figma.com/proto/mE8c6crt1MCcre8rXxo23z/Zombie-Website?page-id=0%3A1&node-id=2-64&p=f&viewport=209%2C197%2C0.08&t=hwp6doelf8Y7hOqD-1&scaling=scale-down&content-scaling=fixed&starting-point-node-id=2%3A64
Developed at Conestoga College.
Goals
1. Create an interactive game and supporting website through Figma
2. Use storytelling to create an interesting and humorous story
3. Appeal to the 10-15 audience who like indie games
Final Deliverables

Game Prototype Play-Through

Process
Persona
Persona
Graphic Toolbox
Graphic Toolbox
Character Sketches
Character Sketches
Timeline
Timeline

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